Sunday, January 26, 2020

Purpose Of Different Camera Angles

Purpose Of Different Camera Angles A long shot shows the entire object or human figure and is usually intended to place it in some relation to its surroundings. It has been suggested that long-shot ranges usually correspond to approximately what would be the distance between the front row of the audience and the stage in live theatre. It is now common to refer to a long shot as a wide shot because it often requires the use of a wide-angle lens. A related notion is that of an extreme long shot. This can be taken from as much as a quarter of a mile away, and is generally used as a scene-setting, establishing shot. It normally shows an exterior, e.g. the outside of a building, or a landscape, and is often used to show scenes of thrilling action e.g. in a war film or disaster movie. There will be very little detail visible in the shot, as it is meant to give a general impression rather than specific information. Medium Shot A medium shot is a camera shot from a medium distance. In some standard texts and professional references, a full-length view of a human subject is called a medium shot; in this terminology, a shot of the person from the knees up or the waist up is a close-up shot. In other texts, these partial views are called medium shots. Medium shots are relatively good in showing facial expressions but work well to show body language. Depending where the characters are placed in the shot, a medium shot is used to represent importance and power. Close-Up A close-up tightly frames a person or an object. Close-ups display more detail than a medium or long shot, but they do not include the broader scene. Moving in to a close-up or away from a close-up is a common type of zooming. Close-ups are used in many ways, for many reasons. Close-ups are often used as cutaways from a more distant shot to show detail, such as characters emotions, or some intricate activity with their hands. Close cuts to characters faces are used far more often in television than in movies; they are especially common in soap operas. For a director to deliberately avoid close-ups may create in the audience an emotional distance from the subject matter. Close-ups are used for distinguishing main characters. Major characters are often given a close-up when they are introduced as a way of indicating their importance. Leading characters will have multiple close-ups. Close-up shots do not show the subject in the broad context of its surroundings. If overused, close-ups may leave viewers uncertain as to what they are seeing. Close-ups are rarely done with wide angle lenses, because perspective causes objects in the center of the picture to be unnaturally enlarged. Certain times, different directors will use wide angle lenses, because they can convey the message of confusion, and bring life to certain characters. Aerial Shot Aerial shots are usually done with a crane or with a camera attached to a special helicopter to view large landscapes. A good area to do this shot would be a scene that takes place on a building. If the aerial shot is of a character it can make them seem insignificant or vulnerable. Birds Eye Shot A birds eye shot refers to a shot looking directly down on the subject. The perspective is very foreshortened, making the subject appear short and squat. This shot can be used to give an overall establishing shot of a scene, or to emphasise the smallness or insignificance of the subjects. These shots are normally used for battle scenes or establishing where the character is. Low-Angle Shot A low-angle shot is a shot from a camera positioned low on the vertical axis, anywhere below the eye line, looking up. Over the Shoulder Shot An over the shoulder shot is a shot of someone or something taken over the shoulder of another person. The back of the shoulder and head of this person is used to frame the image of whatever (or whomever) the camera is pointing toward. This type of shot is very common when two characters are having a discussion and will usually follow an establishing shot which helps the audience place the characters in their setting. Point of View Shot A point of view (POV) shot is a short film scene that shows what a character (the subject) is looking at (represented through the camera). It is usually established by being positioned between a shot of a character looking at something, and a shot showing the characters reaction. A POV shot need not be the strict point-of-view of an actual single character in a film. Sometimes the point-of-view shot is taken over the shoulder of the character (third person), who remains visible on the screen. Sometimes a POV shot is shared (dual or triple), i.e. it represents the joint POV of two (or more) characters. There is also the nobody POV, where a shot is taken from the POV of a non-existent character. This often occurs when an actual POV shot is implied, but the character is removed. Sometimes the character is never present at all, despite a clear POV shot. A POV shot need not be established by strictly visual means. The manipulation of diegetic sounds can be used to emphasize a particular characters POV. It makes little sense to say that a shot is inherently POV; it is the editing of the POV shot within a sequence of shots that determines POV. Nor can the establishment of a POV shot be isolated from other elements of filmmaking mise en scene, acting, camera placement, editing, and special effects can all contribute to the establishment of POV. With some POV shots when an animal is the chosen character, the shot will look distorted or black and white. Reverse Shot Shot reverse shot is a film technique wherein one character is shown looking at another character (often off-screen), and then the other character is shown looking back at the first character. Since the characters are shown facing in opposite directions, the viewer assumes that they are looking at each other. Shot reverse shot is a feature of the classical Hollywood style of continuity editing, which deemphasizes transitions between shots such that the audience perceives one continuous action that develops linearly, chronologically, and logically. It is in fact an example of an eye line match. Two Shot A Two shot is a type of shot where the frame encompasses a view of two people (the subjects). The subjects do not have to be next to each other, and there are many common two-shots which have one subject in the foreground and the other subject in the background. The shots are also used to show the emotional reactions between the subjects. An American two shot shows the two heads facing each other in profile to the camera. Establishing Shot An establishing shot sets up, or establishes, a scenes setting and/or its participants. Typically it is a shot at the beginning (or, occasionally, end) of a scene indicating where, and sometimes when, the remainder of the scene takes place. Establishing shots may use famous landmarks such as the Eiffel Tower, the Colosseum, the Empire State Building, or the Statue of Liberty to identify a city. Alternatively, an establishing shot might just be a long shot of a room that shows all the characters from a particular scene. A close-up shot can also be used at the beginning of a scene to establish the setting. Establishing shots were more common during the classical era of filmmaking than they are now. Todays filmmakers tend to skip the establishing shot in order to move the scene along more quickly. In addition, scenes in mysteries and the like often wish to obscure the setting and its participants and thus avoid clarifying them with an establishing shot. An establishing shot may also establish a concept, rather than a location. For example, opening with a martial arts drill visually establishes the theme of martial arts. Master Shot A master shot is a film recording of an entire dramatized scene, from start to finish, from an angle that keeps all the players in view. It is often a long shot and can sometimes perform a double function as an establishing shot. Usually, the master shot is the first shot checked off during the shooting of a scene-it is the foundation of what is called camera coverage, other shots that reveal different aspects of the action, groupings of two or three of the actors at crucial moments, close-ups of individuals, insert shots of various props, and so on. Freeze Frame Shot A freeze frame shot is used when one shot is printed in a single frame several times, in order to make an interesting illusion of a still photograph. Freeze frame is also a drama medium term used in which, during a live performance, the actors/actresses will freeze at a particular, pre-meditated time, to enhance a particular scene, or to show an important moment in the play/production. The image can then be further enhanced by spoken word, in which each character tells their personal thoughts regarding the situation, giving the audience further insight into the meaning, plot or hidden story of the play/production/scene. This is known as thought tracking, another Drama Medium. Insert Shot An insert is a shot of part of a scene as filmed from a different angle and/or focal length from the master shot. Inserts cover action already covered in the master shot, but emphasize a different aspect of that action due to the different framing. An insert is different from a cutaway in that the cutaway is of action not covered in the master shot. There are more exact terms to use when the new, inserted shot is another view of actors: close-up, head shot, knee shot, two shot. So the term insert is often confined to views of objectsand body parts, other than the head. Thus: CLOSE-UP of the gunfighter, INSERT of his hand quivering above the holster, TWO SHOT of his friends watching anxiously, INSERT of the clock ticking. Often inserts of this sort are done separately from the main action, by a second-unit director using stand-ins. Inserts and cutaways can both be vexatious for directors, as care must be taken to preserve continuity by keeping the objects in the same relative position as in the main take, and having the lighting the same. Special Effects used in Martial Art Films Bluescreen/Chroma Key Chroma keying is a technique for mixing two images or frames together in which a colour (or a small colour range) from one image is removed (or made transparent), revealing another image behind it. This technique is also referred to as colour keying, colour-separation overlay (CSO; primarily by the BBC), greenscreen, and bluescreen. It is commonly used for weather forecast broadcasts, wherein the presenter appears to be standing in front of a large map, but in the studio it is actually a large blue or green background. The meteorologist stands in front of a bluescreen, and then different weather maps are added on those parts in the image where the colour is blue. If the meteorologist himself wears blue clothes, his clothes will become replaced with the background video. This also works for greenscreens, since blue and green are considered the colours least like skin tone. This technique is also used in the entertainment industry, the iconic theatre shots in Mystery Science Theater 3000, for example. Describe Relate Bullet Time Bullet Time refers to a digitally enhanced simulation of variable speed (i.e. slow motion, time-lapseà ¢Ã¢â€š ¬Ã‚ ¦) photography used in films, broadcast advertisements and video games. It is characterized both by its extreme transformation of time (slow enough to show normally imperceptible and un-filmable events, such as flying bullets) and space (by way of the ability of the camera angle-the audiences point-of-view-to move around the scene at a normal speed while events are slowed). The first movie to use the Bullet Time technique was Blade in 1998, where bullets were computer-generated and digitally implemented. However, the actual term Bullet Time is a registered trademark of Warner Bros., the distributor of The Matrix. It was formerly a trademark of 3D Realms, producer of the Max Payne games. This is almost impossible with conventional slow-motion, as the physical camera would have to move impossibly fast; the concept implies that only a virtual camera, often illustrated within the confines of a computer-generated environment such as a game or virtual reality, would be capable of filming bullet-time types of moments. Technical and historical variations of this effect have been referred to as time slicing, view morphing, slow-mo, temps mort and virtual cinematography. Describe Relate Computer-generated Imagery Computer-generated imagery (also known as CGI) is the application of the field of computer graphics or, more specifically, 3D computer graphics to special effects in films, television programs, commercials, simulators and simulation generally, and printed media. Video games usually use real-time computer graphics (rarely referred to as CGI), but may also include pre-rendered cut scenes and intro movies that would be typical CGI applications. These are sometimes referred to as FMV (Full motion video). CGI is used for visual effects because computer generated effects are more controllable than other more physically based processes, such as constructing miniatures for effects shots or hiring extras for crowd scenes, and because it allows the creation of images that would not be feasible using any other technology. It can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props. 3D computer graphics software is used to make computer-generated imagery for movies, etc. Recent availability of CGI software and increased computer speeds have allowed individual artists and small companies to produce professional grade films, games, and fine art from their home computers. This has brought about an Internet subculture with its own set of global celebrities, clichà ©s, and technical vocabulary. Simulators, particularly flight simulators, and simulation generally, make extensive use of CGI techniques for representing the Outside World. Describe Relate Digital Compositing Digital compositing is the process of digitally assembling multiple images to make a final image, typically for print, motion pictures or screen display. It is the evolution into the digital realm of optical film compositing. Describe Relate Stop Trick A stop trick is a film special effect. It occurs when an object is filmed, then while the camera is off, the object is moved out of sight of the camera, and then the camera is turned back on. When the film is watched it thus seems to the viewer that object disappears. Georges Mà ©lià ¨s accidentally developed the stop trick while filming street traffic in Paris. The gate mechanism of his camera jammed; the traffic continued moving normally but Mà ©lià ¨ss camera stopped filming until he could free the gate mechanism. Later, when he screened the printed footage of the street traffic, he was astonished to see an omnibus suddenly turn into a hearse. What actually happened is that the omnibus moved out of frame after the camera jammed, to be replaced by the hearse before the camera continued filming. Mà ©lià ¨s used this technique to do magical tricks. For example, he would film a magician and a girl; the magician would make a gesture and Melies stopped the camera. He told the girl to go out of sight and started the camera again. When viewing the finished film, it looked like the girl disappeared suddenly after the magicians gesture. This technique is not to be confused with the stop motion technique, in which the entire shot is created frame-by-frame. The television series Bewitched made frequent usage of the stop-trick technique. Describe Relate Stop Motion Stop-motion (also known as stop-action or frame-by-frame) is an animation technique to make a physically manipulated object appear to move on its own. The object is moved in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as a continuous sequence. Clay figures are often used in stop-motion for their ease of repositioning. Stop-motion animation using clay is described as clay animation or clay-mation. Describe Relate Camera Techniques used in fight scenes Long Lens Stunt The most basic approach to shooting a violent punch is one of the most effective. The very first punch thrown in Fight Club was shot this way, and its used again throughout the film, so it cant be bad. Speed Punch Wf Matching Motion Wf Knock Down Wf Cutting For Impact Wf Down on the Floor Wf Off-Screen Violence Wf The Moment of Defeat Wf

Saturday, January 18, 2020

Case Study †Cooperating and Communicating Across Cultures Essay

Cooperating and communicating across cultures are the key issues in this case study. Jim, an American employee, joined the German team well prepared with the knowledge of German culture and their language; however, he wasn’t expecting the length and details the meeting session went. He became increasingly impatient, and consequently lost the respect of his fellow team members by â€Å"hardly paying attention† to the process. The Germans used a three-day meeting as a way to lay the foundation for the structure of the entire product launch. By not understanding the importance of the initial meetings in the process, Jim never truly understood the way the team was working, that is by analyzing the problem, and addressing the issues then dividing the work and moving forward with the team leader checking and controlling the outcome. The German team had worked together for at least 10 years and so they knew the company procedures very well, but Jim clearly did not. A key organizational issue Jim exhibited is not showing respect for the Germans’ methods and failing to align himself with the culture more rather than removing himself from the process and complaining. Fundamentally, Jim wanted to outline the problem, adjust and confer during the process but the Germans had different ideas. This was a result of different culture for doing things. Each side saw the others’ method of operating as wrong rather than as a possible new and different way to address a product launch. Klaus, a German employee, had similar issues arriving in America and learning that the project would be put together as a work in progress rather than carefully thought out prior to execution of a plan. This is a cultural difference both sides experienced, which could have been prevented by an introduction to work methods before Jim/Klaus started with their new team. Outlining the process and roles of each person would help the visitor learn the culture. The interests of both the Germans and Americans were aligned; however, there was an unwillingness to review the possibility of adapting the best methods from each culture to work together for the benefit of all. References: Hitt, Miller & Colella (2011). Organizational Behavior, 3rd Edition: John Wiley & Sons Alston, Jon (June, 2005). Japanese Business Culture and Practices: A Guide to Twenty -First Century Japanese Business. Bloomington, IN: iUniverse, Inc. http://en.articlesgratuits.com/what-is-organizational-culture-id1515.php

Friday, January 10, 2020

10 Reasons to Oppose the Death Penalty Essay

Innocence and the Death Penalty The wrongful execution of an innocent person is an injustice that can never be rectified. Since the reinstatement of the death penalty, 139 men and women have been released from death row nationally. The High Cost of the Death Penalty It costs far more to execute a person than to keep him or her in prison for life. Death Penalty Can Prolong Suffering for Victims’ Families Many family members who have lost love ones to murder feel that the death penalty will not heal their wounds nor will it end their pain; the extended legal process prior to executions can prolong the agony experienced by the victims’ families. International Views on the Death Penalty The vast majority of countries in Western Europe, North America and South America – more than 139 nations worldwide – have abandoned capital punishment in law or in practice. Inadequate Legal Representation Perhaps the most important factor in determining whether a defendant will receive the death penalty is the quality of the representation he or she is provided. Deterrence Scientific studies have consistently failed to demonstrate that executions deter people from committing crime anymore than long prison sentences. Arbitrariness in the Application of the Death Penalty Politics, quality of legal counsel and the jurisdiction where a crime is committed are more often the determining factors in a death penalty case than the facts of the crime itself. Religious Perspectives on the Death Penalty Although isolated passages of religious scripture have been quoted in support of the death penalty, almost all religious groups in the United States regard executions as immoral. Racial Disparities The race of the victim and the race of the defendant in capital cases are major factors in determining who is sentenced to die in this country. In 1990 a report from the General Accounting Office concluded that â€Å"in 82 percent of the studies [reviewed], race of the victim was found to influence the likelihood of being charged with capital murder or receiving the death penalty, i.e. those who murdered whites were more likely to be sentenced to death than those who murdered blacks.† Alternatives to the Death Penalty In every state that retains the death penalty, jurors have the option of sentencing convicted capital murderers to life in prison without the possibility of parole. The sentence is cheaper to tax-payers and keeps violent offenders off the streets for good.

Thursday, January 2, 2020

The Hunger Games Theme- Identity - 1639 Words

What makes your identity? Is it your past, your family, your hopes, dreams, fears? It is all that and more. Your identity makes up who you are. It is always growing and ever-changing. Your identity is what makes you human. Finding it can be a struggle, maintaining it can be even harder. Katniss and Peeta in The Hunger Games were two examples of finding and holding onto your identity. Katniss was the girl who had to grow up to fast. She had to learn how to provide for her family, to be strong. Katniss thought to do this she had to create a wall to hold back all the childish things that were apart her. She put on a mask to grow up but to also protect herself from those who would wish to abuse her innocence. The mask, the wall they kept her†¦show more content†¦In the woods she felt as if the capital could not hurt her, she felt like herself, she felt at home. Peeta was the baker’s son, meaning he lived in town as part of the merchant class. Since this was the case, Peeta often had to help his family in the bakery. He was put in charge of the cakes in the window made for special occasions such as birthdays and weddings. Working in the bakery made Peeta exceptionally strong, he could â€Å"lift hundred-pound bags of flour† (90) as if they weighed nothing. Even though Peeta and his family did not live in the Seam they were still impoverished. Working in the bakery helped Peeta build character. Katniss was always very close to her little sister Prim. Prim meant the world to her and she always did her best to protect her. Katniss loved Prim so much that she even put her own life before hers when she â€Å"stepped up to take Prim’s place†(24) as tribute. Katniss’ father was a very influential on her. He taught her how the woods could provide for her but also that they could be dangerous. Even after he had died he was still important to her. After her dad past, Katniss’ mother became drastically depressed and was unable to provide for her children. Katniss never truly forgave her for abandoning them in their time of need. With her mother in a comatose state Katniss decided she would have to protect and provide for Prim. All the hunting, gathering and buying of tesserae was for Prim’s sake. To keep them out of the community homeShow MoreRelatedTheme Of Identity In The Hunger Games1636 Words   |  7 PagesIdentity is defined as, â€Å"the q ualities, beliefs, etc., that distinguish or identify a person or thing†(dictionary.com). Every single person has one aspect of themselves that is different from everybody else; their identity. It is especially unique to their personal qualities and beliefs, yet can be influenced by others, or even a community. A community heavily influences the beliefs of everyone inside it, due to its display of propaganda, oppression, and inequality between its people. Suzanne CollinsRead MoreThe Hunger Games By Suzanne Collins Essay1475 Words   |  6 PagesIdentity. Something so elementary to define, yet so onerous to apply to a person. Seemingly, it appears that only through experience someone can manage to partially grasp their identity as they are pushed to confront their environments and respond in an appropriate manner constitutionalized by their identity. In Suzanne Collins’ The Hunger Games, a novel set in Panem--a dystopian country that was originally North America before the outset of natural disasters, storms, fires, encroaching seas andRead MoreTheme Of Oppression In The Hunger Games1328 Words   |  6 Pagesthrough a futuristic dystopian novel, The Hunger Games, in the eyes of Katniss Evergreen: allowing Collins to convey how solidarity and fellowship can be the cure to oppression. 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Many of them have the theme of fear, power and identity underlying. A few of the novels include â€Å"The Hunger Games† written by Suzanne Collins, â€Å"To Kill A Mockingbird† by Harper Lee, as well as â€Å"Lord Of The Flies† by William Golding. The themes of fear, power and identity are all shared in these novels. In Harper Lee’s novel ‘TKMB’ the theme of fear is displayed with the children and how they become afraid of